<?xml version="1.0" encoding="utf-8"?><!-- generator="wordpress/1.5.1.3" -->
<rss version="0.92">
<channel>
	<title>Echon.org</title>
	<link>http://www.echon.org</link>
	<description>News</description>
	<lastBuildDate>Mon, 06 Jun 2005 00:47:40 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>

	<item>
		<title>EGL v0.1.8 beta5 out</title>
		<description>	Goto the EGL downloads page and get it.
	A couple release notes:
* Shader language HAS CHANGED &#8212; old addons will no longer work. The addons will be updated soon.
* &#8220;*.pak&#8221; loading defaults OFF now. PKZ loading added (just a zip file), and *.pkz always loads.
	The changelog is over 120 lines long, ...</description>
		<link>http://www.echon.org/?p=87</link>
	</item>
	<item>
		<title>EGL v0.1.8 Beta5 soon</title>
		<description>	I&#8217;m expecting to have it uploaded this weekend. I don&#8217;t have enough time after work during the week to bundle and upload it all, so I&#8217;m putting it off (again).  
	I don&#8217;t work on Fridays so it should be up early Friday, if I don&#8217;t manage to get the ...</description>
		<link>http://www.echon.org/?p=86</link>
	</item>
	<item>
		<title>Move delay</title>
		<description>	The site move is delayed until I get a new server to put it on. The release date isn&#8217;t going to change though. I only have a couple bugs to iron out and one last feature I want to add before releasing, so I&#8217;m expecting to be done well before ...</description>
		<link>http://www.echon.org/?p=85</link>
	</item>
	<item>
		<title>So everyone knows&#8230;</title>
		<description>	The next release of EGL will come when the new site for EGL is up at the end of the month. I&#8217;ve made significant code changes so don&#8217;t feel comfortable even releasing another beta.

 </description>
		<link>http://www.echon.org/?p=84</link>
	</item>
	<item>
		<title>Echon.org</title>
		<description>	Well I&#8217;m tearin this bitch down. I&#8217;ve got a Doom3 mod to code, a game engine I&#8217;m writing from scratch, and work fulltime. EGL will be moving to www.quakedev.com. I&#8217;m probably not going to be making many more EGL releases after the next few though. I just don&#8217;t have the ...</description>
		<link>http://www.echon.org/?p=83</link>
	</item>
	<item>
		<title>New Quake2 Map!</title>
		<description>	Zorius announced the release of his new Quake2 map Strogg citadel.
The map ships in 2 versions, one for &#8220;vanilla&#8221; Quake2 and another with high resolution textures especially for Quake2 engine mods like Quake2maX, EGL etc. Visit his page for more information, screenshots and downloads.
	http://zorius.dionussos.com

 </description>
		<link>http://www.echon.org/?p=82</link>
	</item>
	<item>
		<title>Delayed!! haha</title>
		<description>	I&#8217;m in the middle of putting the Q3 shader language into EGL &#8212; since it&#8217;s better and stuff &#8212; and I&#8217;m still not done. It will be at least a few days coding before it is.
	EDIT:
	Particle/decal shaders now using the new shader system that appears to be fully functional. Shouldn&#8217;t ...</description>
		<link>http://www.echon.org/?p=81</link>
	</item>
	<item>
		<title>hahah</title>
		<description>	Well, I just spent a few hours re-writing my rendering backend (what renders EVERYTHING) to a more optimal Quake3 style. It&#8217;s now fully optimized to use multitexture. I have to ditch the older shader language to take full advantage of it, so in the next release all of your shaders ...</description>
		<link>http://www.echon.org/?p=80</link>
	</item>
	<item>
		<title>EGL shader documentation up</title>
		<description>	Yes, I finally got around to putting it up here. Click &#8220;Documents&#8221; on the left to view the shader documentation. I will no longer package it with releases because it&#8217;s here anyways, and it&#8217;s annoying to have to update BOTH of them when I make a change to the shader ...</description>
		<link>http://www.echon.org/?p=79</link>
	</item>
	<item>
		<title>BETA5 ETA</title>
		<description>	ETA: 19 or 20th
	This will be the last beta for the 0.1.8 series, afterward the &#8220;stable&#8221; release will be out. Check the forums for more information on what has been done thus far.

 </description>
		<link>http://www.echon.org/?p=78</link>
	</item>
</channel>
</rss>
