// About LiteGL
LiteGL was a project I started before EGL because I had a very inadequate machine at the time.
I do work on it still, but not often enough really. There are plenty of other engines or renderer
upgrades out there that target the same people. You are welcome to give it a try, but keep in mind
that it hasn't been updated in ages and another update may or may not happen, I simply don't have time.
// Features
Here are some of the features. All of these are off the top of my head, and since I haven't worked
on it in ages it's so very obviously lacking everything.
Display
Console
- Customizable drop height, transparency, font scale, and font image
Crosshair
- Customizable color, scale, and transparency (with a transparency pulse option with controllable speed)
HUD
- Customizable HUD scale and transparency
- Map time, framerate, render speeds -- all optionally displayed
File System
New supported formats
- PNG
Renderer
Features
- OpenGL Only!
- "Overbrights", uses the texture combine extension to give a better look (as compared to the texture scaling evil that is "intensity"!)