// About LiteGL

LiteGL was a project I started before EGL because I had a very inadequate machine at the time.

I do work on it still, but not often enough really. There are plenty of other engines or renderer upgrades out there that target the same people. You are welcome to give it a try, but keep in mind that it hasn't been updated in ages and another update may or may not happen, I simply don't have time.

// Features

Here are some of the features. All of these are off the top of my head, and since I haven't worked on it in ages it's so very obviously lacking everything.

Display

Console

  • Customizable drop height, transparency, font scale, and font image

Crosshair

  • Customizable color, scale, and transparency (with a transparency pulse option with controllable speed)

HUD

  • Customizable HUD scale and transparency
  • Map time, framerate, render speeds -- all optionally displayed

File System

New supported formats

  • PNG

Renderer

Features

  • OpenGL Only!
  • "Overbrights", uses the texture combine extension to give a better look (as compared to the texture scaling evil that is "intensity"!)