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	<title>Echon.org</title>
	<link>http://www.echon.org</link>
	<description>News</description>
	<pubDate>Mon, 06 Jun 2005 00:47:40 +0000</pubDate>
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		<item>
		<title>EGL v0.1.8 beta5 out</title>
		<link>http://www.echon.org/?p=87</link>
		<comments>http://www.echon.org/?p=87#comments</comments>
		<pubDate>Sun, 05 Jun 2005 05:49:05 +0000</pubDate>
		<dc:creator>Echon</dc:creator>
		
	<category>Website</category>
		<guid>http://www.echon.org/?p=87</guid>
		<description><![CDATA[	Goto the EGL downloads page and get it.
	A couple release notes:
* Shader language HAS CHANGED &#8212; old addons will no longer work. The addons will be updated soon.
* &#8220;*.pak&#8221; loading defaults OFF now. PKZ loading added (just a zip file), and *.pkz always loads.
	The changelog is over 120 lines long, so here are the &#8216;highlights&#8217;:
* [...]]]></description>
			<content:encoded><![CDATA[	<p>Goto the EGL downloads page and get it.</p>
	<p>A couple release notes:<br />
* Shader language HAS CHANGED &#8212; old addons will no longer work. The addons will be updated soon.<br />
* &#8220;*.pak&#8221; loading defaults OFF now. PKZ loading added (just a zip file), and *.pkz always loads.</p>
	<p>The changelog is over 120 lines long, so here are the &#8216;highlights&#8217;:<br />
* Optimized rendering backend, it (finally) supports up to 8 tmus. Efficiently uses multitexture and combine. Thanks Vic.<br />
* Protocol 35 updates<br />
* Menu scales to your resolution in realtime<br />
* Menu mouse filtering, you may have to turn the sensitivity up but it will be a lot smoother<br />
* Infrared goggles: cg_advInfrared<br />
* Third person camera: cg_thirdPerson [disabled in Gloom &#8212; considered illegal]<br />
* Customizable resolutions: vid_width vid_height
</p>
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			<wfw:commentRSS>http://www.echon.org/?feed=rss2&amp;p=87</wfw:commentRSS>
	</item>
		<item>
		<title>EGL v0.1.8 Beta5 soon</title>
		<link>http://www.echon.org/?p=86</link>
		<comments>http://www.echon.org/?p=86#comments</comments>
		<pubDate>Wed, 01 Jun 2005 21:59:49 +0000</pubDate>
		<dc:creator>Echon</dc:creator>
		
	<category>Website</category>
		<guid>http://www.echon.org/?p=86</guid>
		<description><![CDATA[	I&#8217;m expecting to have it uploaded this weekend. I don&#8217;t have enough time after work during the week to bundle and upload it all, so I&#8217;m putting it off (again).  
	I don&#8217;t work on Fridays so it should be up early Friday, if I don&#8217;t manage to get the time to put it up [...]]]></description>
			<content:encoded><![CDATA[	<p>I&#8217;m expecting to have it uploaded this weekend. I don&#8217;t have enough time after work during the week to bundle and upload it all, so I&#8217;m putting it off (again). <img src='http://www.echon.org/wp-images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
	<p>I don&#8217;t work on Fridays so it should be up early Friday, if I don&#8217;t manage to get the time to put it up tonight or tomorrow night.</p>
	<p>Yes, the new site is still coming. I&#8217;m saving up funds for the new server, so it shouldn&#8217;t be too far off (perhaps a couple weeks from now).
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.echon.org/?feed=rss2&amp;p=86</wfw:commentRSS>
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		<item>
		<title>Move delay</title>
		<link>http://www.echon.org/?p=85</link>
		<comments>http://www.echon.org/?p=85#comments</comments>
		<pubDate>Sat, 14 May 2005 12:34:01 +0000</pubDate>
		<dc:creator>Echon</dc:creator>
		
	<category>Website</category>
		<guid>http://www.echon.org/?p=85</guid>
		<description><![CDATA[	The site move is delayed until I get a new server to put it on. The release date isn&#8217;t going to change though. I only have a couple bugs to iron out and one last feature I want to add before releasing, so I&#8217;m expecting to be done well before the ETA (which is two [...]]]></description>
			<content:encoded><![CDATA[	<p>The site move is delayed until I get a new server to put it on. The release date isn&#8217;t going to change though. I only have a couple bugs to iron out and one last feature I want to add before releasing, so I&#8217;m expecting to be done well before the ETA (which is two weeks away).
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.echon.org/?feed=rss2&amp;p=85</wfw:commentRSS>
	</item>
		<item>
		<title>So everyone knows&#8230;</title>
		<link>http://www.echon.org/?p=84</link>
		<comments>http://www.echon.org/?p=84#comments</comments>
		<pubDate>Sun, 01 May 2005 11:34:21 +0000</pubDate>
		<dc:creator>Echon</dc:creator>
		
	<category>Website</category>
		<guid>http://www.echon.org/?p=84</guid>
		<description><![CDATA[	The next release of EGL will come when the new site for EGL is up at the end of the month. I&#8217;ve made significant code changes so don&#8217;t feel comfortable even releasing another beta.

]]></description>
			<content:encoded><![CDATA[	<p>The next release of EGL will come when the new site for EGL is up at the end of the month. I&#8217;ve made significant code changes so don&#8217;t feel comfortable even releasing another beta.
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.echon.org/?feed=rss2&amp;p=84</wfw:commentRSS>
	</item>
		<item>
		<title>Echon.org</title>
		<link>http://www.echon.org/?p=83</link>
		<comments>http://www.echon.org/?p=83#comments</comments>
		<pubDate>Thu, 28 Apr 2005 19:09:53 +0000</pubDate>
		<dc:creator>Echon</dc:creator>
		
	<category>General</category>
	<category>EGL</category>
	<category>Website</category>
		<guid>http://www.echon.org/?p=83</guid>
		<description><![CDATA[	Well I&#8217;m tearin this bitch down. I&#8217;ve got a Doom3 mod to code, a game engine I&#8217;m writing from scratch, and work fulltime. EGL will be moving to www.quakedev.com. I&#8217;m probably not going to be making many more EGL releases after the next few though. I just don&#8217;t have the time for it anymore. If [...]]]></description>
			<content:encoded><![CDATA[	<p>Well I&#8217;m tearin this bitch down. I&#8217;ve got a Doom3 mod to code, a game engine I&#8217;m writing from scratch, and work fulltime. EGL will be moving to www.quakedev.com. I&#8217;m probably not going to be making many more EGL releases after the next few though. I just don&#8217;t have the time for it anymore. If it was paying bills I would keep at it. <img src='http://www.echon.org/wp-images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  If there&#8217;s another R1Q2 protocol change, a bug fix, I get some free time, etc I will make another release. They will be about as spread apart as the rocks inside odium&#8217;s head though, sorry.</p>
	<p>May is the last month this will be up. Afterward it will just forward to QuakeDev and host misc. files.
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.echon.org/?feed=rss2&amp;p=83</wfw:commentRSS>
	</item>
		<item>
		<title>New Quake2 Map!</title>
		<link>http://www.echon.org/?p=82</link>
		<comments>http://www.echon.org/?p=82#comments</comments>
		<pubDate>Tue, 22 Mar 2005 01:47:50 +0000</pubDate>
		<dc:creator>Echon</dc:creator>
		
	<category>Website</category>
		<guid>http://www.echon.org/?p=82</guid>
		<description><![CDATA[	Zorius announced the release of his new Quake2 map Strogg citadel.
The map ships in 2 versions, one for &#8220;vanilla&#8221; Quake2 and another with high resolution textures especially for Quake2 engine mods like Quake2maX, EGL etc. Visit his page for more information, screenshots and downloads.
	http://zorius.dionussos.com

]]></description>
			<content:encoded><![CDATA[	<p>Zorius announced the release of his new Quake2 map Strogg citadel.<br />
The map ships in 2 versions, one for &#8220;vanilla&#8221; Quake2 and another with high resolution textures especially for Quake2 engine mods like Quake2maX, EGL etc. Visit his page for more information, screenshots and downloads.</p>
	<p>http://zorius.dionussos.com
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.echon.org/?feed=rss2&amp;p=82</wfw:commentRSS>
	</item>
		<item>
		<title>Delayed!! haha</title>
		<link>http://www.echon.org/?p=81</link>
		<comments>http://www.echon.org/?p=81#comments</comments>
		<pubDate>Sat, 19 Mar 2005 23:37:26 +0000</pubDate>
		<dc:creator>Echon</dc:creator>
		
	<category>Website</category>
		<guid>http://www.echon.org/?p=81</guid>
		<description><![CDATA[	I&#8217;m in the middle of putting the Q3 shader language into EGL &#8212; since it&#8217;s better and stuff &#8212; and I&#8217;m still not done. It will be at least a few days coding before it is.
	EDIT:
	Particle/decal shaders now using the new shader system that appears to be fully functional. Shouldn&#8217;t be too far off (few [...]]]></description>
			<content:encoded><![CDATA[	<p>I&#8217;m in the middle of putting the Q3 shader language into EGL &#8212; since it&#8217;s better and stuff &#8212; and I&#8217;m still not done. It will be at least a few days coding before it is.</p>
	<p>EDIT:</p>
	<p>Particle/decal shaders now using the new shader system that appears to be fully functional. Shouldn&#8217;t be too far off (few days, a month tops!)
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.echon.org/?feed=rss2&amp;p=81</wfw:commentRSS>
	</item>
		<item>
		<title>hahah</title>
		<link>http://www.echon.org/?p=80</link>
		<comments>http://www.echon.org/?p=80#comments</comments>
		<pubDate>Mon, 14 Mar 2005 06:45:41 +0000</pubDate>
		<dc:creator>Echon</dc:creator>
		
	<category>Website</category>
		<guid>http://www.echon.org/?p=80</guid>
		<description><![CDATA[	Well, I just spent a few hours re-writing my rendering backend (what renders EVERYTHING) to a more optimal Quake3 style. It&#8217;s now fully optimized to use multitexture. I have to ditch the older shader language to take full advantage of it, so in the next release all of your shaders will not work. Don&#8217;t worry [...]]]></description>
			<content:encoded><![CDATA[	<p>Well, I just spent a few hours re-writing my rendering backend (what renders EVERYTHING) to a more optimal Quake3 style. It&#8217;s now fully optimized to use multitexture. I have to ditch the older shader language to take full advantage of it, so in the next release all of your shaders will not work. Don&#8217;t worry though, I will re-write all of the shaders for the addons too (which may delay the release a bit).</p>
	<p>The new shader language being designed, but I may use Doom3&#8217;s shader language (since it&#8217;s optimal for realtime lighting) but that depends on it&#8217;s capabilities.</p>
	<p>I  also plan to change all of the particle/decal images to be more appropriately named and organized, which will take time.
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.echon.org/?feed=rss2&amp;p=80</wfw:commentRSS>
	</item>
		<item>
		<title>EGL shader documentation up</title>
		<link>http://www.echon.org/?p=79</link>
		<comments>http://www.echon.org/?p=79#comments</comments>
		<pubDate>Sat, 12 Mar 2005 05:16:17 +0000</pubDate>
		<dc:creator>Echon</dc:creator>
		
	<category>Website</category>
		<guid>http://www.echon.org/?p=79</guid>
		<description><![CDATA[	Yes, I finally got around to putting it up here. Click &#8220;Documents&#8221; on the left to view the shader documentation. I will no longer package it with releases because it&#8217;s here anyways, and it&#8217;s annoying to have to update BOTH of them when I make a change to the shader spec.  
	Note: Some features [...]]]></description>
			<content:encoded><![CDATA[	<p>Yes, I finally got around to putting it up here. Click &#8220;Documents&#8221; on the left to view the shader documentation. I will no longer package it with releases because it&#8217;s here anyways, and it&#8217;s annoying to have to update BOTH of them when I make a change to the shader spec. <img src='http://www.echon.org/wp-images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
	<p>Note: Some features are new to the next release:<br />
* noDepthMask<br />
* noDepthTest<br />
* noFog<br />
* blendFunc lightmap<br />
* cullFace<br />
* depthFunc<br />
* depthRange<br />
* polygonOffset
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.echon.org/?feed=rss2&amp;p=79</wfw:commentRSS>
	</item>
		<item>
		<title>BETA5 ETA</title>
		<link>http://www.echon.org/?p=78</link>
		<comments>http://www.echon.org/?p=78#comments</comments>
		<pubDate>Wed, 09 Mar 2005 02:22:22 +0000</pubDate>
		<dc:creator>Echon</dc:creator>
		
	<category>Website</category>
		<guid>http://www.echon.org/?p=78</guid>
		<description><![CDATA[	ETA: 19 or 20th
	This will be the last beta for the 0.1.8 series, afterward the &#8220;stable&#8221; release will be out. Check the forums for more information on what has been done thus far.

]]></description>
			<content:encoded><![CDATA[	<p>ETA: 19 or 20th</p>
	<p>This will be the last beta for the 0.1.8 series, afterward the &#8220;stable&#8221; release will be out. Check the forums for more information on what has been done thus far.
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.echon.org/?feed=rss2&amp;p=78</wfw:commentRSS>
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